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BUCK: Saturday Morning Cartoon Apocalypse Download No Virus

calruptpregundigmo

Updated: Mar 25, 2020





















































About This Game Dust off your VHS player and get ready to go back to the 90's with an old-school, 2D, Action-Adventure game.You play as Buck, a motorcycle garage mechanic who decides to leave everything behind to find the truth behind a girl's disappearance; all while struggling to adjust himself to the harsh, post-apocalyptic future of 1997.Inspired by Biker Mice From Mars, Batman: The Animated Series, Samurai Jack and more - BUCK: Saturday Morning Cartoon Apocalypse aims to bring the difficult gameplay mechanics of late 90's 2D side-scrollers and combine them with the visual style and themes of our favorite Saturday Morning Cartoons.Trained by his stepdad to fight, shoot and fix nearly anything, Buck can surprise the biggest of brutes by his speed and strength. Traverse the sands of Venganza: a carefully built 2D world with hidden passages, dark secrets and remorseless characters. Destroy enemies with Buck's own hand crafted, upgradeable weapons. Unlock new weapons and combos as you progress. Explore unique levels with branching paths and hidden areas. Earn Scraps and loot unique items to upgrade your arsenal, craft ammunition and improve healing items. Negotiate with the salty denizens of Westown, wayward merchants and mysterious mercenaries, each with their own goal and agenda.*BUCK is an Early Access title and shouldn't be considered a finished product. The game may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/ 7aa9394dea Title: BUCK: Saturday Morning Cartoon ApocalypseGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:Wave InteractivePublisher:Wave InteractiveRelease Date: 17 Mar, 2017 BUCK: Saturday Morning Cartoon Apocalypse Download No Virus buck saturday morning cartoon apocalypse. buck saturday morning cartoon apocalypse Buck is a well constructed game. It has a rich envoirnment, a well suited soundtrack, and delightful gameplay mechanics. The story is well driven, and the characters are all fitting, (if not slightly exaggerated in their characterization). However, there were a few flaws that I noticed within the early-access portion of the game. None of them particularly major, but noticable enough.To start, the tutorials are decently constructed in-game, but whenever I looked at the tutorial menu, the first page with the 12 slots was hard to read, and I couldn't zoom in on it. The icons themselves were divided up nicely, so if there were a way to divide that up into separate pages for an easier read, that would be a nice touch. Also, if the background music of the current location could continue playing in the menu screen, that would keep from breaking away from the envoirnment Buck is in at the current time.Second, the combos are tricky to master. I like the idea of needing to execute a combo with the right timing, and different timing for each combo. However, this wasn't exactly easy to do, and it would be nice to have a better indicator of when to press the next button in the combo, or have an broader time range to execute the combo.Third, the character interactions were believable, but the the dialogue itself between the characters didn't exactly seem to flow. Nibbler the Salvager, for instance, was a stark contrast to Buck. One of the things that threw me off was how loud the audio was between them. Nibbler was more animated in his voice as opposed to the gruff softness of Buck, and while this is fantastic for the diverse character interactions within the story, it fell into the uncanny valley of one recording not syncing with the other.Fourth, the envoirnments are incredibly detailed, and are beautiful. The dark tones are fitting and pleasing to look at in the post-apocalyptic world. Every now again, however, even with my brightness turned up high on my laptop, the visuals seem to fade into dark values a little too much, and became hard to focus on whenever Buck travelled from place to place. The main area where this was present in The Junkyard level.Fifth, the battle mechanics are well constructed, and provide a great challenge. However, this is sometimes unfairly so. For instance, if you have two slow-moving shooters, and one fast melee opponent, whenever you manage to dodge one, you could be instantly shot at by the other, and lose health, and when on low health, this can be rather trying. This is avoidable, and there are tactics to manage the battle. It would just be nice to have an easier way to dodge attacks or manage the battle.Sixth, the crafting is a wonderful touch, but I did notice that in order to create some items, you needed five slots, which didn't make sense, when you only use four different materials to craft a single object.The last "major" thing that threw me off were some of the dialogue options. This game poses the idea that your choices matter, and that's a fantastic idea, especially with the various dialogue options given. However, sometimes the dialogue choices mean little to nothing, and other times, it progresses the conversation. What I would like to see here is a color code to indicate what dialogue options can be chosen again, like in the beginning stages when talking to Mug about Jodie or asking about the Mongrels, and what are a one time decisive option, like when talking to Zoe for the first time. A way to do this could be a green color to indicate that you can come back to this question or conversation, while blue could indicate that this will be a "choice" or a one time dialoguue option. Futhhermore, when I first started the game and was under the impression that choices define you, I thought this was a relation to looting items as well, which made the game progressively harder (not necessarily a bad thing, just misleading).The only "bug" I ever came across was right after the discovery of the murder of the scout Mongrels in the first mission, when leaving the building. When I dodged the final enemy in that small area, a bulky, club weilding dog, I was shot, and the game kept respawning me at that point, causing me to constantly die, and I needed to restart the game. This also occured in the Gutless Gultch, coming down the elevator towards the entrance of the 1st area.Buck shows a lot of promise, and I fully enjoyed the game for its early access. Here's hoping for a brilliant final product!. Love the game from the start. In my head I cant stop comparing it to Shank with a touch of story telling like in the Sin City movie. Good story and keeps me wanting to keep on playing. It has some bugs and lacking little bit in the combat area, unless you use a controller. It is little annoying with full inventory all the time. Love the artistic cartoon style graphics. All in all a thumbs up. I hope this game succeeds it is realy is a gem. :). if you like games where the path ahead is puzzleing then this is for you. First off.. F*CK the junkyard level, I mean holy sh*t! But had pretty fun otherwise, though I think you should be able to find a melee weapon and maybe you can later in this version, but I think it should come a bit earlier.Or maybe I just suck and didn't find one. Who knows?A few things I want fixed:The health should regenerate, even if you move on to the next screen, lot of waiting if you choose you replenish your health.Maybe a difficulty setting or something? I mean, I'm pretty decent at games, but the difficulty spike is a bit punishing in my opinion, especially in.. well, you know.There's really no reward for beating enemies, at least not worth enough to being forced to beat them before moving on and just drains health/ammo.Otherwise, it's pretty fun so far, but I can't really recommend it fully until it's finished.. One of the best indie games I've everyplayed. And I have played a lot of indie games.https://youtu.be/ylWXg6-kgrs. After experimenting with the demo and Early Access of this game, I can already say that BUCK is more than just a very stylish game, and underneath it you can find a compotent brawler that unlocks its full potential as you progress through the game and experiment with different combos and weapon blueprints.It's also not a forgiving game, where you can't just expect to blindly button mash your way through: you must navigate carefully, conserve ammo and inventory items, and understand how to approach different enemies. Both the visuals and diificulty remind me on Ska Studios games I used to play on the Xbox 360, but with an added open-worldish / metroidvania flair to it.Even as an early access product I can already recommend it, although another round of polishing wouldn't hurt before the game goes on full release.. So far I played about an hour and its really damn good for an early access 10 dollar game.Voice actings good, graphics are good, combat is okay aside from me having to spam the the ole double barrel and so far I'm having a good time.. I discovered this gem when it first launched it's early access on Steam, and I was instantly convinced that I would buy it - some time. So I wishlisted it, being a sceptic towards early access and all. But ever since I did, I've revisited the gamepage frequently, rewatching the trailer dozen times every week, reading reviews, searching for more footage from the game. 2 days ago I couldn't resist it anymore and I just HAD to buy it. And boy am I happy I did!If you're like me, and enjoyed the post-apocalyptic atmosphere and badassery of Lucas Arts' "Full Throttle" and Double Fine's "Brutal Legend", and don't mind this game being neither 3rd person 3D or "point and click", then this might be something for you.You traverse in a "semi-openworld" game, and by "semi" I mean that there's a map with locations that you can choose and instantly travel to with your motorcycle, meaning that you don't partake in the actual travelling. To be an actual "openworld"-game IMO would be if the game had several different routes interconnecting the world that you would either have to travel manually or at least be given the choice alongside a fast-travel option. Personally, I don't mind really. In fact, for this game in particular, I prefer it this way. And maybe you do to. ;)When travelling to different locations you'll encounter alot of interesting characters, some of them just there for the sake of giving the game more depth, many NPC's for subquests, and others further developing the main story of the game. So nothing out of the ordinary there compared to other games, but you're actually given dialogue-choices, so depending on your answers, the outcome is changable, and I think it's AWESOME!Many interesting locations to discover! Keep in mind that it's early - VERY EARLY - access, so there aren't too many locations yet, I've been to all the current locations in just over 2 hours of playtime, but those locations that are currently available are some next-level eyecandy! There's some platforming, enough to keep the leveldesign interesting, but not too much. It is mainly a 2D brawler with grinding-features and an actual story. Now, what I mean by grinding is that you travel back to areas you've been to, just for the looting from foes and staged away throughout the areas, so that you may craft new items from all the scavenging and looting. If you don't care much for crafting, then stay clear of this game. But if you don't mind that extra feature, then go for it! :)To sweeten the deal, there are voice-actors for every NPC's I've encountered thus far. Most of them are decent, while some of them are just terrific! As a matter of fact: the voice of the narrator (and also the protagonist's stepfather) is one of the many reasons why I ended up buying the game. To sum it up: although early, and even though combat might feel a bit clunky and lacking finesse, some of it might feel unpolished and quirky, but still I am happy I bought this game. It's truly unlike anything I have in my library, even though it can be compared to other titles in terms of core mechanics and gameplay. I have high hopes and expectations for this game, only by experiencing it in it's current state, and you should too. ;). I discovered this gem when it first launched it's early access on Steam, and I was instantly convinced that I would buy it - some time. So I wishlisted it, being a sceptic towards early access and all. But ever since I did, I've revisited the gamepage frequently, rewatching the trailer dozen times every week, reading reviews, searching for more footage from the game. 2 days ago I couldn't resist it anymore and I just HAD to buy it. And boy am I happy I did!If you're like me, and enjoyed the post-apocalyptic atmosphere and badassery of Lucas Arts' "Full Throttle" and Double Fine's "Brutal Legend", and don't mind this game being neither 3rd person 3D or "point and click", then this might be something for you.You traverse in a "semi-openworld" game, and by "semi" I mean that there's a map with locations that you can choose and instantly travel to with your motorcycle, meaning that you don't partake in the actual travelling. To be an actual "openworld"-game IMO would be if the game had several different routes interconnecting the world that you would either have to travel manually or at least be given the choice alongside a fast-travel option. Personally, I don't mind really. In fact, for this game in particular, I prefer it this way. And maybe you do to. ;)When travelling to different locations you'll encounter alot of interesting characters, some of them just there for the sake of giving the game more depth, many NPC's for subquests, and others further developing the main story of the game. So nothing out of the ordinary there compared to other games, but you're actually given dialogue-choices, so depending on your answers, the outcome is changable, and I think it's AWESOME!Many interesting locations to discover! Keep in mind that it's early - VERY EARLY - access, so there aren't too many locations yet, I've been to all the current locations in just over 2 hours of playtime, but those locations that are currently available are some next-level eyecandy! There's some platforming, enough to keep the leveldesign interesting, but not too much. It is mainly a 2D brawler with grinding-features and an actual story. Now, what I mean by grinding is that you travel back to areas you've been to, just for the looting from foes and staged away throughout the areas, so that you may craft new items from all the scavenging and looting. If you don't care much for crafting, then stay clear of this game. But if you don't mind that extra feature, then go for it! :)To sweeten the deal, there are voice-actors for every NPC's I've encountered thus far. Most of them are decent, while some of them are just terrific! As a matter of fact: the voice of the narrator (and also the protagonist's stepfather) is one of the many reasons why I ended up buying the game. To sum it up: although early, and even though combat might feel a bit clunky and lacking finesse, some of it might feel unpolished and quirky, but still I am happy I bought this game. It's truly unlike anything I have in my library, even though it can be compared to other titles in terms of core mechanics and gameplay. I have high hopes and expectations for this game, only by experiencing it in it's current state, and you should too. ;). Having now finished what is so far implemented into BUCK, i must say it is everything i hoped it would be. Of course there are many things to improve, for example, the guns felt very underwhelming as i could just punch and dodge my way through most enemies. Furthermore with the guns, when you modify them ( specifficaly the shotguns 3rd barrel mod) it does not change the ingame model, or the model in the item frame, again very unsatisfying. But the voice acting is very good, if not for the fact the quality of the mics some are using are worse than others. And the story right now leaves just quite a good bit to be discovered. I can not wait for more content updates for this game. Thank you for making it, devs!

 
 
 

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